The fourth revision of Street Fighter II, Super Street Fighter II, was the first game to be released on Capcom's highly successful CPS-2 board. Turbo also upped the speed considerably - players had to react quicker to punish a jumping opponent. Other tweaks included redrawn backgrounds, character balancing, the removal of various glitches and, for the first time, the ability for two players to pick the same character at once - complete with groovy new colour schemes.Īfter Champion Edition came Street Fighter II' Turbo, and with it, new moves including Dhalsim's evasive Yoga Teleport. What excited most fans about Champion Edition were the previously unplayable bosses - Balrog, Vega, Sagat and M.
#SUPER STREET FIGHTER II TURBO HD REMIX TIER LIST UPGRADE#
Starting a company trend, Capcom chose to upgrade its existing game rather than releasing a sequel. Guile was probably the most abuse-able with his Invisible Throw, Handcuffs and Reset techniques - the latter of which would actually freeze and reset the game. The original Street Fighter II was notorious for many glitches - likely only discovered due to the immense popularity of the game. Command Throws, like Zangief's Spinning Pile Driver, were also first introduced here. Other firsts included the ability to dizzy your opponent through relentless attacks, and throws were now possible when close to your opponent. Street Fighter II also introduced the concept of charge characters, including Guile with his Sonic Boom and Flash Kick combo. Cue the most memorable intro music ever for an arcade game. However, by the time Super Street Fighter II surfaced, Capcom had changed tactic by offering players bonus points for executing longer and more effective combo sequences. It was assumed that the timing required was too precise for it to constitute a useable game feature, so it was left in. Noritaka Funamizu, lead producer of Super Street Fighter II and also credited in the original Street Fighter II, discovered certain special moves would cancel the animation of the standard punches and kicks. Hardly surprising then that Street Fighter II globally made more money than Jurassic Park at the box office.Ĭombos were a design accident. Released at a time when arcade cabinets housed technology significantly more sophisticated than home consoles, Street Fighter II looked stunning and was animated with a degree of fluidity that put every fighter that had come before it to shame - not least the original Street Fighter. Players were no longer limited to just Ryu and Ken but had access to six other fighting styles from all over the world - including jungle man Blanka and Miss Kickass herself, Chun-Li.
Director Yoshiki Okamoto, along with designers Akira Nishitani and Akira Yasuda, took what had been good about the original Street Fighter and improved upon it exponentially. Street Fighter II - The World Warrior exploded into arcades in 1991 with the most iconic fighting cast the world has ever seen.
(1991) Street Fighter II - The World Warrior, (1992) Street Fighter II' - Champion Edition, (1992) Street Fighter II' Turbo - Hyper Fighting, (1993) Super Street Fighter II - The New Challengers, (1994) Super Street Fighter II Turbo, (2003) Hyper Street Fighter II - The Anniversary Edition, (2008) Super Street Fighter II Turbo HD Remix